ctrl+shift+p filters: :st2 :st3 :win :osx :linux
Browse

Papyrus

by bgs_public ST2

Public repo for ST2 package for Papyrus, the custom scripting language used by Bethesda Game Studios' Creation Kit.

Details

  • 2012.10.10.21.39.39
  • creationkit.​com
  • 12 years ago
  • 4 years ago
  • 11 years ago

Installs

  • Total 2K
  • Win 2K
  • Mac 18
  • Linux 13
May 13 May 12 May 11 May 10 May 9 May 8 May 7 May 6 May 5 May 4 May 3 May 2 May 1 Apr 30 Apr 29 Apr 28 Apr 27 Apr 26 Apr 25 Apr 24 Apr 23 Apr 22 Apr 21 Apr 20 Apr 19 Apr 18 Apr 17 Apr 16 Apr 15 Apr 14 Apr 13 Apr 12 Apr 11 Apr 10 Apr 9 Apr 8 Apr 7 Apr 6 Apr 5 Apr 4 Apr 3 Apr 2 Apr 1 Mar 31 Mar 30
Windows 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Mac 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
Linux 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Readme

Source
bitbucket.​org

A package for working with Papyrus files, used in The Elder Scrolls V: Skyrim
for scripting game behavior.

For information about using Papyrus, check the wiki: http://www.creationkit.com/Category:Papyrus

This package can handle compiling source files (.psc), disassembling bytecode
(.pex), and converting assembly (.pas) into bytecode.

If you're using an unorthodox installation (i.e. your Skyrim files are moved
out of the Steam directory), you'll want to set up an INI file so Sublime can
know where your compiler is, where the compiled files should go, etc.

To create the default version of this file, select "Papyrus INI: Create
default INI file" from the command palette (brought up with Ctrl-Shift-P).

(Note that to disassemble .pex files or convert .pas files, they must be in
the same directory as the PapyrusAssembler.exe.)

All files in this package are under copyright and the license documented in
the accompanying LICENSE.txt file.